Partner: I. Ostrowski |
Recent publications
1. | Ostrowski I.♦, Majek K.♦, Adamek A.♦, Musialik P.♦, Będkowski J.♦, Masłowski A.♦, Mobilny system tworzenia przestrzennej dokumentacji semantycznej, POMIARY AUTOMATYKA KONTROLA, ISSN: 0032-4140, Vol.58, No.12, pp.1117-1120, 2012 Abstract: W artykule przedstawiono mobilny system tworzenia przestrzennej dokumentacji semantycznej. Zaproponowano nową metodę filtracji oraz rejestracji danych wykorzystującą obliczenia równoległe (NVIDIA FERMI). Opracowany system informatyczny umożliwia gromadzenie danych przestrzennych z wykorzystaniem geodezyjnego systemu pomiarowego 3D oraz pozwala na etykietowanie obiektów. Tworzona mapa semantyczna jest dostępna z poziomu dowolnego urządzenia mobilnego (laptop, smartphone, tablet). Keywords:mapa semantyczna, przestrzenna dokumentacja semantyczna, skanowanie laserowe, chmura punktów, obliczenia równoległe, wizualizacja Affiliations:
|
Conference papers
1. | Gonçalves R.♦, Baptista R.♦, Coelho A.♦, Matos A.♦, Vaz de Carvalho C.♦, Będkowski J.♦, Musialik P.♦, Ostrowski I.♦, Majek K.♦, A game for robot operation training in Search and Rescue missions, REV2014, 11th International Conference on Remote Engineering and Virtual Instrumentation, 2014-02-26/02-28, Porto (PT), pp.262-267, 2014 Abstract: Search and rescue (SAR) teams often face several complex and dangeroustasks, witch could be aided by unmanned robotic vehicles (UV). UV agents can potentially be used to decrease the risk in the loss of lives both of the rescuers and victims and aid in the search and transportation and survivors and in the removal of debris in a catastrophe scenario. Depending on the nature of a catastrophe and its geographical location, there are potentially three types of UV contemplates, their operators need prior training and certification. To train and certify the operators a tool (serious game) is under development. In this paper we will make an overview about our approach in its development. This game uses a typical client-server architecture where all client agents (virtual UVs and operator client interfaces) share the same immersive virtual environment which is generated through the merging of GIS data and a semantic model extracted from 3D lase data. There will be several types of scenarios suitable to several types of catastrophe situations.Each of these scenarios has its own mission plan for the trainees to follow. The game will also provide an interface for mission planning so that each mission plan will be carefully designed to accurately correspond to a matrix of skills. This matrix lists a set of common skills in various different UV operational case studies which will allow the certification of operators. Affiliations:
|